//==============================================================================
// Skraeling_Anim.txt
//==============================================================================

//==============================================================================
define Shield
{
	SetSelector
	{
		TechLogic none/Copper shields/Bronze shields/Iron shields
		set hotspot
		{
			version
			{
				visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				visual Attachments E Shield Large Copper
			}
		}
		set hotspot
		{
			version
			{
				visual Attachments N Shield Large Copper
			}
		}
		set hotspot
		{
			version
			{
				visual Attachments E Shield Large Iron
			}
		}
	}
}

//==============================================================================
define axe
{
	TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
	set hotspot
	{
		version
		{
			Visual Attachments A Tomahawk Iron
		}
	}
	set hotspot
	{
		version
		{
			Visual Attachments A Tomahawk Iron
			ReplaceTexture Attachments A Axe Map/Attachments A Axe Copper
		}
	}
	set hotspot
	{
		version
		{
			Visual Attachments A Tomahawk Iron
			ReplaceTexture Attachments A Axe Map/Attachments A Axe Bronze
		}
	}
	set hotspot
	{
		version
		{
			Visual Attachments A Tomahawk Iron
			ReplaceTexture Attachments A Axe Map/Attachments A Axe Iron
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon Head Iron
				replacetexture Infantry G Myrmidon Head Iron/Infantry A Skraeling Head
			}
		}
	}
}

//==============================================================================
define hammer
{
	set hotspot
	{
		version
		{
			Visual Tool Hammer
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_idleA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Map
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_idleA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Copper
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_idleA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Bronze
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_idleA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Iron
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
	}
}

//==============================================================================
anim Build
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.75 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Map
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Hammer hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.75 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Copper
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Hammer hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.75 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Bronze
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Hammer hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.75 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Iron
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Hammer hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Map
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Copper
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Bronze
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Iron
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.54 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Map
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.54 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Copper
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.54 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Bronze
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.54 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Iron
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_DeathA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Map
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_DeathA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Copper
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_DeathA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Bronze
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_DeathA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Iron
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_BoredA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Map
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_BoredA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Copper
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_BoredA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Bronze
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_BoredA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Iron
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_FlailA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Map
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_FlailA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Copper
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_FlailA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Bronze
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry N Ulfsark_FlailA
				ReplaceTexture Infantry N Ulfsark Standard/Infantry A Skraeling Iron
				ReplaceTexture Infantry N Ulfsark Head Standard/Infantry A Skraeling Head
				connect RightHand Axe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm Shield hotspot
			}
		}
	}
}